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NPC Generator

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Advanced [show]


Peter Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Optimist, Justice, Impeccable. Bonds: Attractive, Rich. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Peter Huckabee, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Jasper (60 gp). 1 Magnifying glass. 1 Backpack.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His hair is golden, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Disease, Secretive. Bonds: Attractive, In love, Poor, Criminal record. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp. Rhodochrosite (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Solomon Brandon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports grey clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He keeps his auburn hair in a pixie cut. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: He was raised in a forest tribe. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Solomon Brandon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Star rose quartz (30 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Adelard Copeland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Passionate. Bonds: Attractive, Adventurer, Military. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Adelard Copeland, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Clive, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast desert. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Clive, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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