Kyle Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting violet shirt and pants. His hair is silver and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Kyle studied abroad. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Shoemaker.
Motivation: Wants to open a new tavern; and to be a sellsword again
Ideals: Justice, Gifted. Bonds: Attractive, Job, Nature. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp.
Adam Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: Adam was born the youngest of three triplets. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Flaws: Selfish, Addict. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Hematite (8 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp).
Nicholas Vance, Male Human [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his blue robe. He is muscular with a powerful set of arms. He is bald on top and has large brown tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 40000 cp.
Diggory Willoughby, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a penchant for wearing a ring with an oversized jet on his left hand. His long silver hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Chrysoprase (70 gp).
Bernard Winchester, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his chestnut hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Gifted. Bonds: Immigrant, Attractive, Religious, Enemies. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 10000 cp. 1 Darkwood Shield.
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