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NPC Generator

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Advanced [show]


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better village for his children.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Gerald Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Auran, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. White pearl (60 gp). Golden yellow topaz (600 gp).


Social Check DCs


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His blue eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants a kiss

Flaws: Ugly, Hedonist. Bonds: Rich, Military, Enemies, Has a crush. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Cory Southey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and red pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Peter Gracey, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Drogo Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His job bores him to no end. He has decided to make it more interesting.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Optimist. Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Marley, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Freshwater pearl (8 gp). Hematite (8 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs


Frederick Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny ruby earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Spy, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Bonds: Rich, Nature, Job. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Frederick Hadley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (100 gp). 1 Magnifying glass.


Social Check DCs

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