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NPC Generator

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Advanced [show]


Ralf Middleton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally shirtless and showing off his tattooed chest. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes and a tan hat with a black feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist, Logical. Bonds: Mentor, Rich, Adventurer. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Middleton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Langdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports pastel clothing, slightly heavier than average wear and is in decent physical shape. His feathered hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful necromancer made him what he is. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: In love, Mentor. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Langdon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. Jade (40 gp). Blue star sapphire (800 gp).


Social Check DCs


Ralf Langdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting tan shirt and pants. His black hair, when down, is lengthy. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Jeweler, Ralf learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Jeweler.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Ralf Langdon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Hugh Leighton, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and green robe with the hood down, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. His eyes are green and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.

History: Hugh hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Hugh began to lead the lost caravan. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Criminal record, Enemies. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Hugh Leighton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Hunter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His black hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Disease, Shy. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Hunter Wedgwood, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)9 (-1) 14 (+2)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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