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NPC Generator

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Advanced [show]


William Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He wears his hair in dreadlocks. He has gray eyes and a brown hat with a white feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.

History: The child of western immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of gnolls.

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

William Walcott, Male Human Fighter 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Law, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Law, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Roger Reed, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Performer, and a wedding ring on his left hand. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love, Rich, Nature. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Roger Reed, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Freshwater pearl (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Abram, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with blue slacks. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Family. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Randal Abram, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Simon Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a black coat with white slacks. His hair is long and blonde with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Simon Shelly, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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