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Advanced [show]


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his quarterstaff ready. His golden hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mercenary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Fighting. Flaws: Depressed, Fearful. Bonds: Job. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Theobald Mori, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)18 (+4) 6 (-2)15 (+2)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Orc, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Theobald Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 10th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Theobald Winchester, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 16 (+3)16 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tim Spalding, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: He was raised in a plains tribe. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Adventurer, Nature, Enemies, Job. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Tim Spalding, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 900 sp.


Social Check DCs


Gilbert Snape, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His silver hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of western immigrants he idolized his mother. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Slave, Immigrant. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Gilbert Snape, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military, Adventurer. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Alexandre Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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