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Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He dresses in black turtlenecks beneath a green coat with pastel slacks. His golden hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is a Metallic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Byron, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 4 Alchemist’s fire.


Social Check DCs


Anselm Clinton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man is generally shirtless and showing off his tattooed chest. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: Eccentric and domineering, Anselm will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Anselm was raised in a hard working conservative environment. A gifted student he started as a Priest, but he got bored and became a Hunter. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Extrovert. Flaws: Ugly, Addict. Bonds: Family, Job. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Anselm Clinton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his nunchaku ready. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Attractive, Criminal record. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Balimaar Wilberforce, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)7 (-2) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Moonstone (60 gp). Citrine (60 gp). Citrine (60 gp). Onyx (60 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Anthony Astley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean blue cloak covering his clean studded leather and is in decent physical shape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Flaws: Disease, Fearful. Bonds: Enemies, Adventurer, Has a crush. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Anthony Astley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerald was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and expand his business

Ideals: Entrepeneur. Bonds: Rich, Attractive, Guardian, Job. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Halsey, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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