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Advanced [show]


Hunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears a wide-brimmed hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 4 years old his parents immigrated from the east. In his 17th year, his parents were killed by a giants raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Insomniac. Bonds: Religious, Attractive, Immigrant, Enemies. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Hunter Lancaster, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Gomory Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear brown pants and tee shirts. His hair is greying and his face has many wrinkles. His eyes are likewise brown.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: Gomory was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Sabotage a competitor; and to be a jeweler again

Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Gomory Pickering, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Dilettante in town.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trey took refuge in the large cave and found the beat up halberd and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Nature. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Trey Quinton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Smoky quartz (20 gp).


Social Check DCs


Conrad Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is thinning but still full. His amber eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Sculptor, Conrad learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, In love. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Conrad Pinkerton, Male Human Fighter 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep green leather and dull black iron scale mail, he is not a threatening figure. His white hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Hedonist, Fearful. Bonds: Rich, Immigrant. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Henry Abram, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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