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NPC Generator

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Advanced [show]


Guy Royal, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is braided into rings. His eyes are a pleasant blue.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: Guy was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants a kiss; and marry his brother to traveling adventurers

Ideals: Disciplined, Philantrophist. Bonds: Family, Adventurer, Has a crush. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Guy Royal, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 13 (+1)17 (+3)
Skills Athletics +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Gunter Cotton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is long and blonde with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Cotton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp. Eye agate (4 gp). Smoky quartz (40 gp). Pink pearl (140 gp). Onyx (40 gp).


Social Check DCs


Odo Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is brown. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Impeccable, Philantrophist. Flaws: PTSD, Mundane. Bonds: Poor. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Odo Snowdon, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)8 (-1) 9 (-1)9 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Freshwater pearl (15 gp). Red spinel (100 gp). Banded agate (15 gp).


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his blonde hair well, parting it to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of gnolls once and for all.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Nothing but the best is good enough for him; and a deep hatred of gnolls

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Family. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Hornsby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Zircon (60 gp).


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, constantly wearing a tan suit, green shirt, and black tie. He wears his brown hair down. His gray eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Criminal record, Rich. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Henry Gracey, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)18 (+4) 14 (+2)9 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp. Silver pearl (90 gp). Silver pearl (90 gp). Sard (30 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs

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