Don Darlington, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized ruby on his right hand. He keeps his white hair in a flapper bob. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Rich, Mentor. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 16000 cp.
Robert Holton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear blue tank tops with tan pants. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp. 1 Bullseye lantern.
Bertram Winthrop, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Ugly. Bonds: Job, Criminal record, Immigrant, Debt, Adventurer. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Roland Clifton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by teas. His chestnut hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
Raymond Stafford, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: He has a crush on the local Adventurer; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Family, Has a crush. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3100 sp. Deep blue spinel (600 gp). Eye agate (11 gp).
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