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NPC Generator

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Advanced [show]


Lewis Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his green robe and has his greatsword always slung over his shoulder. His skin is also unnaturally pale. His hair is cut close to his head. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Disease, PTSD. Bonds: Immigrant. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Lewis Halsey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Average lock. 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is an epitome of beauty. He has chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Cooper, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Bertram Everly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his white hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: He got into the Ploughman business at a young age. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Ploughman.

Motivation: Expand his business; and sabotage a competitor

Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Job, Slave. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Bertram Everly, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 11 (+0)3 (-4)
Skills Animal Handling +2, Intimidation -2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large red jacket. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Ernest managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Terse, Fearful. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Ernest Tyndall, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp.


Social Check DCs


Roland Stansfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt and is in decent physical shape. His auburn hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Racist. Bonds: Guardian, Adventurer, Job, Family. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Roland Stansfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 80 pp.


Social Check DCs

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