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NPC Generator

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Advanced [show]


Cory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown pants and tee shirts. He has a very tight haircut. His eyes are violet and beady.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Cory Radcliffe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 7 (-2)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Eye agate (12 gp). Obsidian (12 gp). Black pearl (400 gp).


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a lot of dark rich colors, with gold accents. He has moderate length red hair. His face is covered beneath a completely black helmet.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: Charles was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and to unite with his sister

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Charles Gentry, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Gunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Brewer in town.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Brewer like his father before him.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Flaws: Secretive. Bonds: Attractive, Job, Military, Poor. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Roscoe, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Jocelyn Spaulding, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in a clean white cloak covering his clean studded leather. His red hair is still thick. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Jocelyn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Flaws: Shy, Disease. Bonds: Military, Poor. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Jocelyn Spaulding, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 8 (-1)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a green poncho over his likewise colored trousers and shirt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 10 years.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job, Religious. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Norman Atterton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Alexandrite (900 gp).


Social Check DCs

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