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NPC Generator

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Advanced [show]


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tight fitting white shirt and pants, and a wedding ring on his left hand. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world.

Flaws: Ugly, Insomniac, Impulsive, Hedonist. Bonds: In love. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Trym Halsey, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)6 (-2) 9 (-1)17 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Charlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is an amazing painter.

History: Born in the east to a Dyer, Norman learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Charlton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a pastel vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair, when down, is lengthy. This blue eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic, Mundane. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Robert Darby, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the four houses of cards on his torso, and he perpetually has his sword ready. With bright white hair and a scraggly beard. He has blue eyes.

Personality: This man loves writing and to teach people writing more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Fighting, Artistic, Logical. Flaws: Shy. Bonds: Rich. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Geoffrey Stansfield, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp. 1 Darkwood Buckler. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ralf Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his greataxe ready. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his top black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Ralf Springfield, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3100 sp. Moonstone (20 gp).


Social Check DCs

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