Hunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Lewis Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large brown jacket. His silver hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Mortician, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Disciplined, Optimist. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Chain shirt.
Alexandre Clifton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is unsatisfied with his job; and he has a crush on the local hunter
Ideals: Gifted. Bonds: Job, Adventurer, Family, Guardian, Has a crush. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Theobald Coombs, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean tan cloak covering his clean studded leather. His hair is white and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice, Logical. Bonds: Attractive, Religious, Military. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His black hair is long and unkept. His eyes are blue and beady.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of drow once and for all.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with a spirit at a very young age, Cory has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and a deep hatred of drow
Flaws: Ugly, Shy, Disease. Bonds: Enemies, Poor. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
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