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NPC Generator

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Advanced [show]


Robert England, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Robert England, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is typically in his Glassblower uniform. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Insane. Bonds: Job, Family, Immigrant. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Simon Ramsay, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Obsidian (14 gp). Sard (20 gp). Black pearl (500 gp). Banded agate (14 gp).


Social Check DCs


Robert Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Blacksmith mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and he's attracted to the pc

Ideals: Professionalism, Gifted. Flaws: Insane, Disease, Depressed. Bonds: Has a crush. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Robert Mori, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 900 sp.


Social Check DCs


Chad Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. His tied-back hair is white. His blue eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Criminal record. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Chad Addington, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Stanford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is knotted and matted. His eyes are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Bounty Hunter business at a young age. He worked as a nervous Bounty Hunter and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur, Disciplined. Flaws: Mundane. Bonds: In love, Job. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Stanford, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Carnelian (20 gp). Fiery yellow corundum (1200 gp). Golden pearl (110 gp). 1 Minor magic item.


Social Check DCs

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