Richard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.
Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the ruined castle and found the beat up longbow and armor he uses now. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Athletic, Artistic, Gifted. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Norman Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His green eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Map Maker, Norman learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Chain shirt. 1 Breastplate. 1 Masterwork studded leather.
Kyle Hayley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Flaws: Sensitive, Shy. Bonds: Religious, Enemies, Adventurer. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Healer’s kit. 1 Backpack. 1 Good lock.
Miles Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants, and carries spears. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Miles was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Family. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 44000 sp.
William Alton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His clothes are grease stained in places. He keeps his red hair in a flapper bob. His gray eyes dart from person to person.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: William was born in the west. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He then took over the family business and is one of the better Sellsword for hire.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.
Ideals: Philantrophist, Persistence. Bonds: Poor, Immigrant, Job. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Brown-green garnet (130 gp). Jasper (60 gp). 1 Tanglefoot bags. 4 Acid flasks. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
