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NPC Generator

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Advanced [show]


Chad Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His long blonde hair reaches down to his waist. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: Chad was born in the south. At a young age he loved to build and create. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Chad's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Chad Berkeley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has achieved small success as a Engraver.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Family, Job. Occupation: Engraver

Voice: American accent

Attributes [hide]

Kyle Warwick, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Terse, Racist. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Wakefield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 12 (+1)11 (+0)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Brown-green garnet (130 gp). White pearl (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak, and sports empty pouches on his belt. He wears his blonde hair up. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: He feels threatened by others; and to unite with his brother

Flaws: Antagonistic, Addict, Fearful. Bonds: Military, Family. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Kirby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. Chalcedony (80 gp). Black pearl (400 gp).


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, green shirt, and black tie. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His hazel eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Ideals: Opinionated, Fighting. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Manfred Altham, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chrysoberyl (40 gp). Chrysoprase (50 gp). 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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