Henry Acton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He wears a colorful flower in his silver hair. His brown eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 200 gp. Star rose quartz (60 gp). Red-brown spinel (120 gp).
Anselm Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sailor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long auburn beard with little hanging trinkets. His violet eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and his relatives are trying to arrange a marriage
Ideals: Gifted, Entrepeneur, Persistence. Bonds: Family, Job. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 5 (-3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Violet garnet (800 gp). Coral (110 gp).
Cory Ashley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears a Stetson hat to cover his moderate length brown hair. He has several tiny jet earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Joker, Artistic. Bonds: Rich, Mentor, Job. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: Silver comb with moonstones (800 gp). 1 Minor magic item.
Balimaar Eastoft, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his brown robe and has his hammer always slung over his shoulder. He has silver hair. His eyes, though not visible through his cowl, are brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Balimaar was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Gomory Langley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear brown clothing when he does not wear armor. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Carpenter business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Carpenter job and began his own company from there.
Motivation: Wants to raise his children well; and someone believes him a fraud
Flaws: Insomniac. Bonds: Enemies, Job, Nature, Family. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 41000 sp.
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