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NPC Generator

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Advanced [show]


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast desert. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Bonds: Attractive, Slave, Nature, Military. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Tim Heiser, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Brown-green garnet (120 gp). Moonstone (20 gp).


Social Check DCs


Odo Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with small hat. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He now spends his time doing works of charity.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Logical, Philantrophist. Flaws: Shy. Bonds: Family, Enemies. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Odo Atherton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: Theodoric hails from a village terrorized by giants. A gifted student he started as a Doctor, but he got bored and became a Seamstress. He now owns his own business.

Motivation: He is greedy; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Job. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Branson, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 cp.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. His hair is blonde and very short. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: Wants a kiss; and he's in love

Ideals: Joker, Philantrophist, Persistence. Bonds: Attractive, Poor, Has a crush. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Trey Staurheim, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Guy Blakeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a long golden beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: Guy was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: To reunite with his absent father.

Flaws: Insomniac. Bonds: Military, Family, Religious. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Blakeley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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