Theobald Weld, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He has a long auburn beard with little hanging trinkets. His eyes are brown and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted, Persistence. Bonds: Rich, Guardian. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Roland Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Slave, Family. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Star rose quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Tim Kirby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his golden hair down. His eyes are hazel and catlike.
Personality: Eccentric and domineering, Tim will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Poor, Religious, Adventurer. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Chain shirt.
Don Quinton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a yellow suit. He wears a deerstalker hat to hide his balding. His brown eyes peer out from beneath his deerstalker yellow hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Don was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He became a Merchant soon after.
Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 8 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 4 (-3) | 8 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp.
Simon Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He wears a feathered hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Opinionated. Bonds: Attractive, Job, Immigrant, Nature, Adventurer. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp.
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