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NPC Generator

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Lance Budd, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mayor. He has a small bristly mustache and wavy brown hair. His eyes are likewise violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Doctor profession.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Emotional. Bonds: Job, Military, Family. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Lance Budd, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Cromwell, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He wears his auburn hair up. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Fortune-teller.

Motivation: To clean up the streets; and marry his sister to traveling adventurers

Ideals: Joker. Bonds: Family, Slave, Job, Guardian. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Cromwell, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Paxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His head has been shaved. His eyes are likewise violet.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Alex Paxton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 6 (-2)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has golden hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 7 years old his parents immigrated from the east. His childhood dream was to be a Adventurer, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and expand his business

Ideals: Entrepeneur. Flaws: Mundane, Insane. Bonds: Attractive, Immigrant, Job. Occupation: Performer

Voice: German accent

Attributes [hide]

Guy Brandon, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. He has hazel eyes and a brown hat with a tan feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Poor, Immigrant, Adventurer, Mentor, Nature. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Charles Marleigh, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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