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Advanced [show]


Thomas Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a yellow cloak and cross-gartered violet stockings. His red hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the large cave and found the beat up crossbow and armor he uses now. He became a Barkeep soon after.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Family, Nature. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Thomas Clinton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)18 (+4) 17 (+3)10 (+0)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran, Gnome, Draconic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with painting.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Blankley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 6 (-2)7 (-2) 14 (+2)13 (+1)
Skills Arcana +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 15000 cp.


Social Check DCs


Heward Clapham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Tanner does. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of orcs once and for all.

History: Heward was born with his mother's beautiful face. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and revenge

Ideals: Joker. Bonds: Job, Enemies, Attractive. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Heward Clapham, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 70 pp. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Cory Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars, and sports empty pouches on his belt. His golden hair and beard is wavy and long. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane. Bonds: Family. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Cory Willoughby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


William Kinsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel tunic with brown highlights, and long pastel pants that bunch up around his shoes. His chestnut hair is lengthy. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military, Nature. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

William Kinsley, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs

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