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Advanced [show]


Lance Winchester, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Criminal record, Family. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Lance Winchester, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Nature +5, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a grey coat with green slacks. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Ideals: Athletic, Opinionated, Gifted. Bonds: Family, Adventurer. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Thorpe, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear green pants and tee shirts. His red hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic. Flaws: Shy, Hedonist, PTSD. Bonds: Rich. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Gerald Brandon, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Richard Bradford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He wears a top hat to cover his moderate length blonde hair. His eyes are likewise gray.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Bonds: Immigrant, Religious, Enemies. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Richard Bradford, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)4 (-3) 11 (+0)13 (+1)
Skills History -1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Small steel mirror.


Social Check DCs


Godfrey Deighton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and a wedding ring on his left hand. His brown hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Secretive. Bonds: In love, Rich, Immigrant. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Godfrey Deighton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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