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NPC Generator

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Advanced [show]


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. His auburn hair is still thick. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Miles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He has worked as a Farmer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Miles Thackeray, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. With a patchy blonde beard and wild blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He also hits on women, regardless of circumstances.

History: He comes from a rich northern family. Anselm was born on a far northern forest where he grew up under the tutelage of his father, an expert Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He has money and likes to spend it; and he has a crush on the local bounty hunter

Flaws: Insomniac. Bonds: Immigrant, Job, Has a crush, Rich. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Wharton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Deep green spinel (50 gp).


Social Check DCs


Geoffrey Springfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. He has a very tight haircut. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: Geoffrey was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Has a crush, Job. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Geoffrey Springfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Langdon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Rich, Military. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Langdon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His clothes are grease stained in places. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: Gifted from a young age, Gerald studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Gerald Harper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3000 cp. Lapis lazuli (9 gp). 1 Masterwork studded leather.


Social Check DCs

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