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Advanced [show]


Reynard Coombs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His silver hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Shipwright, Reynard learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shipwright. Recently the stress of being a Shipwright has made it difficult for him to sleep.

Motivation: To protect his home; and further expansion of business

Ideals: Disciplined, Optimist. Flaws: Ugly, Insomniac. Bonds: Job, Guardian. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Reynard Coombs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is generally well dressed albeit a few years behind the times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Insomniac, Emotional, Racist. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Gunter Marley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 9 (-1)9 (-1)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Chalcedony (20 gp). Chrysoprase (20 gp). 2 Smokesticks. 2 Antitoxin.


Social Check DCs


Robert Stansfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple violet robe with tan stripes complete with hood. His long red hair reaches down to his waist. His eyes are hazel.

Personality: A skeptical and narcissistic man, Robert's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Robert Stansfield, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Carnelian (40 gp). Peridot (40 gp). Blue quartz (10 gp).


Social Check DCs


John Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is generally well dressed albeit a few years behind the times. He has wavy auburn hair. His eyes are likewise blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Bonds: Attractive, Family, Religious, In love. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

John Bentley, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. This green eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Harlan, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Giant, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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