Hugh Ridley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and sports tan clothing, slightly heavier than average wear. His silver hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: Hugh lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Family. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Gunter Shirley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A freak accident while working with his Locksmith mother left him crippled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. Banded agate (9 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Randal Browning, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Hedonist, Insomniac. Bonds: Poor, Mentor, Nature. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1000 sp. 1 Half-Plate.
Trey Axton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, In love, Has a crush. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Heward Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Heward was born with his father's beautiful face. He worked as a nervous Navigator and found it very stressful. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Artistic. Flaws: Insane. Bonds: Job, Attractive. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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