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Advanced [show]


Thomas Barton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Slave. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Barton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Coral (130 gp). Coral (130 gp).


Social Check DCs


Richard Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Shipwright, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and revenge

Flaws: Ugly, Shy. Bonds: Adventurer, Military, Job, Enemies. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Richard Milton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 15 (+2)11 (+0)
Skills History +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp. Amethyst (40 gp). Banded agate (4 gp).


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan cloak and cross-gartered red stockings. He is an epitome of beauty. His hair is chestnut and very short. His eyes, though not visible through his cowl, are green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Nothing but the best is good enough for him; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Guardian. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Hugh Denholm, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Deception +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1100 sp. Silver chalice with lapis lazuli gems (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His black hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Military, Rich. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Kyle Coombs, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, History +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Rich, Religious, Adventurer, Job. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Wakefield, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)6 (-2) 8 (-1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Malachite (7 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs

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