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NPC Generator

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Advanced [show]


Hugh Kensley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a violet vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Hugh Kensley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)9 (-1) 13 (+1)10 (+0)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears an entirely brown suit with green socks and a vest with buckled shoes. His tied-back hair is red. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Impeccable. Bonds: Rich, Criminal record, Job, Family. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Gomory Chatham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 7 (-2)17 (+3)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. Obsidian (10 gp). Bloodstone (30 gp). Pink pearl (80 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Stansfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Logical. Bonds: Rich, Attractive, Immigrant. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Arnold Stansfield, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Deep green spinel (160 gp). Malachite (14 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Robert Landon, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair down. He has several tiny emerald earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the large cave and found the beat up bastard sword and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Rich, Nature. Occupation: Miller

Voice: Whispers

Attributes [hide]

Robert Landon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Hubert Tickle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear violet tank tops with black pants, and is pretty ugly. He wears his black hair down. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and to be a bellfounder again

Flaws: Ugly, Shy. Bonds: Religious, Mentor, Job. Occupation: Doctor

Voice: French accent

Attributes [hide]

Hubert Tickle, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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