Roger Ridley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: Born in the north to a Brewer, Roger learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Impulsive. Bonds: Guardian, Job, Military. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 13000 sp.
Anselm Kimberly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple white robe with red stripes complete with hood. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Joker. Bonds: Rich, Immigrant, Criminal record. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Justin Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly rapiers and spears. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also hits on women, regardless of circumstances.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Disease. Bonds: Rich, Criminal record, Attractive, Has a crush. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast mountains. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Anselm Adley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Beggar. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: Born in the south to a Beggar, Anselm learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He struck the Beggar job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Bonds: Job, Attractive, Immigrant, Enemies. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Aquamarine (800 gp). White pearl (110 gp). 1 Minor magic item.
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