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Advanced [show]


Gomory Pickering, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His chestnut hair is matted, messy, and big. His eyes are hazel and catlike.

Personality: This man loves music and to teach people music more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small mountains village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and many illithids want him driven away

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Gomory Pickering, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Terran, Undercommon, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Brown-green garnet (160 gp). Red-brown spinel (160 gp). Golden yellow topaz (800 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is generally well dressed albeit a few years behind the times. His hair is short and golden. His blue eyes peer out from beneath his Stetson grey hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Spice Merchant, who enjoyed hunting, Gunter was taken on many hunting expeditions. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Altham, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. Alexandrite (800 gp). Red spinel (120 gp). Jasper (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shield. He has styled his red hair well, parting it to the left. He has brown eyes.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Herbalist business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Gerald Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1

Possessions: 200 gp.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: Eccentric and domineering, Solomon will drive conversation. He is lazy, self-centered, vain, and jealous.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Selfish. Bonds: Rich, Nature, Family, Debt. Occupation: Ruler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Clapham, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Breastplate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His silver hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Charles Springfield, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)6 (-2) 15 (+2)10 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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