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Justin Westbrook, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to settle down with his crush

Flaws: Ugly, Shy. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Justin Westbrook, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 6 (-2)10 (+0)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Trey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His red hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: Born to a Dyer, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Trey Wordsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Lapis lazuli (13 gp). Bloodstone (40 gp).


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is typically in his Architect uniform, and his gloved hand is found clutching a kukri. His hair is short and blonde. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Architect

Voice: Raspy

Attributes [hide]

Gerard Cornish, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)7 (-2) 15 (+2)16 (+3)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 27000 sp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large pastel jacket. His silver hair is long and unkept. His amber eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Antagonistic. Bonds: Guardian, Mentor, Religious, Enemies. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Fidget, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green painted combat armor at almost all times. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Guardian. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Brandon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)15 (+2) 17 (+3)4 (-3)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2600 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs

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