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Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. His wide-brimmed hat is riddled with cuts and holes. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Seamstress. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Gilbert Tatum, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Richard Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His hair, while still mostly silver, has prominent grey streaks. His blue eyes peer out from beneath his deerstalker grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Body Guard and found it very stressful. He has never given up on his painting dream.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Richard Bradly, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 19 (+4)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anthony Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: Anthony was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He wants to get laid; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Has a crush. Occupation: Merchant

Voice: French accent

Attributes [hide]

Anthony Beitz, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 11000 cp. Rhodochrosite (5 gp). Moss agate (5 gp). White pearl (160 gp).


Social Check DCs


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Flaws: Secretive. Bonds: Rich, Attractive, Military, Religious, Mentor. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Thomas Deighton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Terran, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Frederick Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is slicked back into a classic pompadour. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north to a Dyer, Frederick learned a great deal about his mother's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Frederick Kelsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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