Alex Coombs, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He tends to wear a large brown jacket. He wears a deerstalker hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Alex was born in the north. At a young age he loved to build and create. He moved out west to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Arnold Kenley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man is generally well dressed albeit a few years behind the times. His golden hair has been sun bleached extensively. His brown eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Insomniac, Mundane. Bonds: Attractive, Religious. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Amethyst (70 gp). Blue quartz (6 gp). Obsidian (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Wallace, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his pastel robe and has his shortbow always slung over his shoulder. His auburn hair is kept up in a ponytail inside a deerstalker hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Job, Adventurer. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
Possessions: Zircon (40 gp). Chalcedony (40 gp).
Justin Paxton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail, and he perpetually has his shortbow ready. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to loving parents in a slum to the west. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Randal Langston, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his club. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Randal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!