Gomory Haley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Fletcher. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. In his 10th year, his parents were killed by a gnolls raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and to unite with his brother
Flaws: Antagonistic. Bonds: Job, Attractive, Family, Enemies. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 14000 cp.
Theodoric Holton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His black hair is still thick. He has amber eyes and a black hat with a violet feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His religion dominates his actions; and further expansion of business
Flaws: Antagonistic. Bonds: Job, Rich, Adventurer, Religious. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Alexandrite (700 gp). Azurite (14 gp). 1 Silk rope. 1 Masterwork Artisan’s tools.
Wymar Southey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan cloak and cross-gartered red stockings, he is not a threatening figure. He keeps his blonde hair in a flapper bob. He has a dull look in his violet eyes.
Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Wymar studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Entrepeneur, Gifted. Flaws: Insane, Ugly. Bonds: Criminal record. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Gilbert Beitz, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
William Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly flails and whips. With bright blonde hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Criminal record, Nature, Family. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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