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NPC Generator

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Advanced [show]


John Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of luck around his neck, and a shortbow on his belt. He has wavy red hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the east. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Poor. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

John Woods, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Brown-green garnet (80 gp). White pearl (80 gp).


Social Check DCs


Simon Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His head has been shaved. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.

History: Simon was born the youngest of three triplets. He worked as a nervous Adventurer and found it very stressful. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.

Motivation: To prove his worth to the world; and to reunite with his absent father

Flaws: Ugly, Depressed, Impulsive. Bonds: Family, Job. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Simon Walcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Tim Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears baggy yellow pantaloons and a green scarf, and his gloved hand is found clutching a quarterstaff. His brown hair is thinning but still full. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tim hails from a village terrorized by drow. His necromantic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Enemies, Criminal record. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Tim Melancon, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)13 (+1) 8 (-1)11 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is auburn and curly. He has green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and a deep hatred of drow

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, Poor. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Copeland, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Deep green spinel (120 gp). Tourmaline (120 gp). Golden yellow topaz (900 gp).


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Randal Bradshaw, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp.


Social Check DCs

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