Alexandre Marleigh, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Logical, Optimist. Flaws: Impulsive, Addict. Bonds: Rich, Family. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1900 sp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Trym Spaulding, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red hair reaches down to his waist. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Mentor, Nature. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Gomory Wellington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gomory was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Entrepeneur. Flaws: Terse, Insane. Bonds: Attractive. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Silk rope.
William Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy red hair. His gray unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: William was born in the west. At a young age he loved to build and create. In his 17th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3100 sp. 1 Good lock. 1 Bullseye lantern. 1 Backpack.
Gerald Winchester, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His tied-back hair is blonde. His eyes are amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!