Arnold Charlton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports brown clothing, slightly heavier than average wear. He has a small bristly mustache and wavy silver hair. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Immigrant, Rich. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Eye agate (9 gp). Pink pearl (90 gp). Red garnet (90 gp). 1 Minor magic item.
Tim Darlington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his blonde hair. His blue eyes peer out from beneath his wide-brimmed white hat.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Tim was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Disciplined. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. Tiger eye turquoise (6 gp).
Gunter Landon, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His tied-back hair is brown. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in the east. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He struck the Carpenter job and began his own company from there.
Motivation: Many drow want him driven away.
Flaws: Ugly, Disease. Bonds: Immigrant, Job, Enemies. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 50 pp. White opal (500 gp).
Balimaar Stapleton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. His golden hair is cut short. He has a dull look in his hazel eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Balimaar studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and many illithids want him driven away
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20 pp.
Nicholas Camden, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is singed and shortened. His eyes are a pleasant gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the large cave and found the beat up axe and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Revenge; and to reunite with his absent mother
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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