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NPC Generator

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Advanced [show]


Frederick Ramsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is singed and shortened. He has hazel eyes.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He works hard and plays hard.

History: Born in the west to a Knight, Frederick learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Hedonist, Addict. Bonds: Job, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Ramsay, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. This blue eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the south, but his parents moved at a very young age to the west. A freak accident while working with his Carpenter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease. Bonds: Immigrant, Has a crush. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Golden yellow topaz (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Logical, Gifted. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Anselm Thorpe, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)16 (+3) 11 (+0)16 (+3)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp.


Social Check DCs


Chad Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Chad will drive conversation. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom.

Ideals: Extrovert. Flaws: Depressed, Mundane, PTSD. Bonds: Military. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Chad Lindsey, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Red-brown spinel (80 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Percival Law, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Flaws: Shy, Secretive. Bonds: Poor, Military, Family. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Percival Law, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork manacles. 1 Spyglass. 1 Hourglass. 1 Spyglass.


Social Check DCs

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