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NPC Generator

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Diggory Lancaster, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet cloak and cross-gartered green stockings. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's in love; and he wants to get laid

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Nature, Has a crush. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Lancaster, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 18 (+4)15 (+2)
Skills Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Violet garnet (300 gp). Peridot (70 gp).


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Logical. Flaws: Ugly, Hedonist, Insane. Bonds: Poor, Religious. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Wakefield, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Nicholas Braxton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a large red jacket. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Nicholas Braxton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is long and golden with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: Odo hails from a village terrorized by goblins. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Logical. Flaws: Shy. Bonds: Enemies, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Odo Rutland, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized sapphire on his right hand. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce violet eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: He was born into a rich family. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and a strong sense of loyalty to human people

Flaws: Antagonistic, Racist. Bonds: Rich, Adventurer, Immigrant, Enemies. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)16 (+3) 16 (+3)9 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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