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NPC Generator

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Advanced [show]


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a green scarf. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Spy business at a young age. While studying, he fell in love. They married and had a daughter. He has set out to sabotage the competition.

Motivation: To be a Shepherd again.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, In love. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Hunter Blyth, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Everard Gladstone, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his morningstar. His silver hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Everard was born the youngest of three triplets. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Sensitive, Depressed. Bonds: Military, Family. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Everard Gladstone, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp. White pearl (90 gp). Golden pearl (90 gp). Amethyst (90 gp).


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and prefers to wear white clothing when he does not wear armor. His head has been shaved. This amber eyed northerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered singing. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Gifted, Artistic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Gunter Chatham, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Lapis lazuli (5 gp). Pink pearl (50 gp). Red spinel (50 gp).


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and a wedding ring on his right hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: In love, Religious. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Deighton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Nibley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light green in addition to tight pants. His white hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Servant.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Mundane. Bonds: Rich, Mentor, Job, Enemies. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Trym Nibley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)4 (-3) 9 (-1)8 (-1)
Skills Athletics +0, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 19000 cp.


Social Check DCs

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