Conrad Stratford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large violet jacket. His hair is blonde and curly. He has violet eyes and a violet hat with a white feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Conrad was born on a far northern island where he grew up under the tutelage of his mother, an expert Shepherd. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military, Immigrant, Family. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Theobald Westcott, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long auburn hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Expand his business; and someone believes him a fraud
Bonds: Attractive, Enemies, Job, Poor. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Diggory Colby, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems, and he perpetually has his dagger ready. His brown hair is singed and shortened. His eyes are a pleasant hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Lance Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He struck the Stableman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Pacifist, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp. Eye agate (12 gp).
Percival Graeme, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries hand crossbows. He has a very tight haircut. His hazel eyes peer out from beneath his small grey hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is a Lamia in disguise. A gifted student he started as a Jeweler, but he got bored and became a Server. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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