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NPC Generator

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Advanced [show]


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean white cloak covering his clean studded leather. His hair is blonde and very short. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Jocelyn Hampton, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Percival Appleton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small forest village. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Percival began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Addict, Fearful. Bonds: Enemies, Nature. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Percival Appleton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long white hair reaches down to his waist. His eyes are green and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Charles Hadlee, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Red garnet (70 gp). Amethyst (70 gp).


Social Check DCs


Adam Livingstone, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. By chance he met his sister recently and the two have been together since.

Motivation: He is content; and doesn't want to be a jeweler and was forced into it by his family

Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Adam Livingstone, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Marston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears blue trousers with black and brown striped suspenders. He wears various colorful collared shirts. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Bonds: Criminal record, Rich, Nature. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Theodoric Marston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs

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