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NPC Generator

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Advanced [show]


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears just a brown suit, marred by sweets. His black hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Justice. Flaws: Ugly, Greedy, Disease. Bonds: Military. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Kendal, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a sword on his belt. He has white hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Fighting, Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Yorke, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 5 (-3)14 (+2)
Skills Athletics +5, Perception -1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Chrysoprase (50 gp).


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He has done his best to style his golden hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Addict, Insane. Bonds: Immigrant, Mentor. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Ralf Hastings, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)16 (+3) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Bradly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with white lining and desert motifs, and a wedding ring on his left hand. His auburn hair is thinning but still full. His ears are large.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and to protect his home

Flaws: Ugly, Fearful. Bonds: In love, Guardian, Immigrant. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Bradly, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp. Sard (30 gp). Red garnet (130 gp).


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears a small hat to cover his moderate length blonde hair. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Garfield, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)10 (+0) 15 (+2)18 (+4)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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