Solomon Appleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a robe, a symbol of strength around his neck, and a scythe on his belt. His left leg appears badly burned and disfigured. He has moderate length auburn hair. He has several tiny aquamarine earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Rich. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 cp. Chrysoprase (50 gp).
Gilbert Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with blue highlights, and long pastel pants that bunch up around his shoes. His hair is long and black with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears an eyepatch.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature, Rich. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp.
Diggory Oakley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is braided into rings. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: He was born several months after his mother was called into army service. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Professionalism, Persistence, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Star rose quartz (30 gp). Amethyst (90 gp). Brown-green garnet (90 gp).
Charles Lindsay, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. He has styled his silver hair well, parting it to the left. His green eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Racist. Bonds: Attractive, Criminal record, Mentor. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
Aldous Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, red shirt, and tan tie. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has done his best to style his white hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Bloodstone (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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