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NPC Generator

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Advanced [show]


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light red in addition to tight pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His blonde hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable. Flaws: Ugly, Fearful, PTSD. Bonds: Rich, Nature. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Theobald Clapham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 4 Tanglefoot bags.


Social Check DCs


Frederick Langley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Frederick Langley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Geoffrey York, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Slaad in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly, Racist, Addict. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey York, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)6 (-2) 8 (-1)9 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Solomon Prescott, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a brown and black robe with the hood down. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: Solomon was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Gifted, Persistence. Bonds: Attractive, Job, Religious. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Prescott, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. Golden yellow topaz (300 gp).


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long golden hair kept up in a rat tail. His eyes are green.

Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Criminal record. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Drogo Davenport, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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