Alexandre Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and blonde with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has a dull look in his hazel eyes.
Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west his family was never financially stable. His first spouse was a Bowyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and to reunite with his absent mother
Ideals: Artistic, Philantrophist, Logical. Bonds: Poor, Family. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate.
Trey Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He sports a long blonde beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered south to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Attractive, Military. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
Possessions: 100 gp. Sard (60 gp). Bloodstone (60 gp).
Cory Kensley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears green leather gloves, a green jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his father's forge. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Slave, Job. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 1 Silver holy symbol. 1 Simple lock. 1 Hourglass.
Trym Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and he feels kind of lost in life
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 6000 cp.
Theodoric Stanton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his greataxe. His golden hair and beard is wavy and long. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
