Gilbert Chester, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Fortune-teller, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Odo Blythe, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His green eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south, but his parents moved at a very young age to the east. In his youth he was a Scribe, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Rich, Attractive, Immigrant. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 18 (+4) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Patrick Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His brown eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Jeweler business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business; and he has decided he is irredeemable
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Breastplate.
Kody Home, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his violet robe and has his scythe always slung over his shoulder. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Cook business at a young age. A gifted student he started as a Soapmaker, but he got bored and became a Cook. He has been saving his money to try and buy his sister's freedom.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family, In love. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Theobald Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in a clean black cloak covering his clean studded leather. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Hedonist, Addict. Bonds: Attractive, Rich. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. Fiery yellow corundum (400 gp). Moss agate (7 gp). Chalcedony (70 gp). Amethyst (150 gp).
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