Bertram Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his small grey hat.
Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a desert tribe. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Dyer job and began his own company from there.
Motivation: He wants revenge against brigands; and revenge
Bonds: Job, Nature, Enemies. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Coral (40 gp). Rhodochrosite (14 gp). 1 Minor magic item.
Solomon Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear yellow tank tops with blue pants. His hair is golden and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He would like to get married and retire; and he has a crush on the local barrister
Ideals: Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 15000 sp. Silver comb with moonstones (100 gp). 4 Holy water. 4 Smokesticks. 5 Acid flasks. 4 Antitoxin.
Solomon Ogden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Jeweler. His long golden hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments
History: Solomon was born in the west. At a young age he loved to build and create. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice, Gifted, Persistence. Bonds: Family. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 19000 cp.
Bertram Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of morningstars on his belt, each one with a sapphire on the hilt. He has shaved his head bald. His gray eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Bertram was born the youngest of three triplets. Bertram was born on a far northern plains where he grew up under the tutelage of his father, an expert Hunter. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Opinionated. Bonds: Attractive, Family, Immigrant. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Richard Milton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a red collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His brown hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes peer out from beneath his Stetson red hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Richard lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Bonds: Slave, Attractive, Family, Nature. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (100 gp). Solid gold idol (700 gp). 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!