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NPC Generator

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Advanced [show]


Chad Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has a very tight haircut. His eyes are blue and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Knight soon after.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chad Everly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly shortspears and pickaxes. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Insane, Selfish, Addict. Bonds: Attractive, Criminal record. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Bertram Ridley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Amethyst (100 gp).


Social Check DCs


Anthony Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. His silver hair is singed and shortened. His hazel eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Secretive, PTSD. Bonds: Military. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Wheatley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Conrad Rayden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright black suits and hats. His long black hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with music.

History: His father raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Artistic. Flaws: Shy, PTSD. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Conrad Rayden, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 60 pp.


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with brown pants. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Peter was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Herbalist job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Persistence, Entrepeneur. Flaws: Racist, Fearful. Bonds: Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Peter Brandon, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)17 (+3) 12 (+1)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 2 Holy water.


Social Check DCs

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