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NPC Generator

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Advanced [show]


Alex Branson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a tan cloak and cross-gartered white stockings. His golden hair is singed and shortened. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a plains tribe. He worked as a nervous Laborer and found it very stressful. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Alex Branson, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Golden pearl (80 gp). 1 Tanglefoot bags.


Social Check DCs


Robert Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has shaved his head bald. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has achieved small success as a Junk Dealer.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Coombs, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden yellow topaz (700 gp).


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has white hair. His eyes, though not visible through his cowl, are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Military, Rich, Family. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Denholm, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Thorpe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Logical, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Ernest Thorpe, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 17 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. His head has been shaved. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Mundane, Impulsive, Fearful. Bonds: Military, Criminal record. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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